Digital content includes software, digital audio and videos. Many digital products are downloaded instantly after payment authorization is received. If the payment turns out to be fraudulent, then the merchant incurs a loss.
Another important aspect of selling digital goods is the administration of content subscriptions, and renewals. A game might be a one-time purchase, or you may need to charge monthly for regular updates. You might also need to charge additional fees for add-ons or special features.
Selling digital content presents a number of specific payment challenges.
One is a varied age group: digital content consumers include many different ages and physical locations. Consumers may be too young to own a credit card and will need an alternative method to pay for their purchases.
The other is the cost model: digital content purchases can vary greatly in cost models. One consumer might just want to download a single mp3 track, whereas another might subscribe to an entire series.
Doku Wallet - addresses many of the challenges faced by consumers who do not have a credit card or are too young to own one.
Doku2 – ensures that your subscription base service is supported with an auto top up or recur billing mechanism.
See: Indomog, Musiklegal, Sinar Mas Insurance
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